







CONTEXT
Project : Couch Game
Constraint : Rythm Game
Team : 3 Game artists, 3 Game Programmers, 3 Game Designers, 2 Sound Designers and 2 Producers
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" Demons & Disco is a cooperative rhythm game in which you embody three demons managing their nightclub. Together, gather as many people as you can on the dancefloor… and sacrifice them ! But be careful, the Church is watching and will try to thwart your plans..."
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For this project, I was not only Lead GA, but also Art Director.
So we had to work within the constraints of our game to find a suitable artistic direction to counter every constraint linked to the 3 different gameplays.
I was in charge of the scenery and lighting. The set is deliberately sober and dark, to highlight the elements above and evoke the simplicity of a nightclub.
For the UI, we kept the classic style of the old comics with their yellow squares. As yellow is not present in our game, this solution also allowed for real visibility in relation to the abundance of information, while remaining consistent with the universe.


I also worked on the logos and stickers in collaboration with the other artists. We exchanged ideas between each stage of work, and I worked on the colors and coherence with the art direction.
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